D&D 5E - 5e Hardcore: Monster Manual

July 2024 · 8 minute read
In another thread, When Fiends Attack , @CapnZapp suggested WotC make a monster manual for advanced players (feat using, multiclassing, optimizing type players) that are not challenged by the monsters in the MM and VGtM. I thought that was an interesting idea so I have decided to start a thread for just that.

Introduction
This compendium of monsters and threats is intended to address an issue that some DMs and players have with the current monsters offered by WotC. The monsters in the Monster Manual and Volo’s Guide to Monsters seem to be intentionally designed to be compatible with the free basic rules. This is fine, and probably a good decision; however, it leaves some DMs and players that engage the full resources available (feats, magic items, multi-classing, etc.) with opponents that hit a little below their CR. This guide and compendium of monsters is meant to help these “Hardcore (Advanced)" DMs and players by offering them another option to the basic threats provided in the Monster Manual and Volo’s Guide to Monsters.

What is Hardcore?
A hardcore D&D game is one where players are not only using the full suite of subsystems the game offers, but are also experienced with those systems. Though every hardcore group is not the same, for the purposes of this guide, hardcore players have one or more of the following attributes:


If a DM has to keep up with hardcore players, his or her job would be a lot easier if they had some hardcore monsters to challenge them with. That is the purpose of this guide and compendium of hardcore monsters. Hardcore monsters generally have a more complex design and access to more traits, abilities, and options than basic monsters. The hardcore monster should have one or more of the following attributes, and the higher the CR of the monster, the more important it is to incorporate these concepts:

To achieve some of these goals we need to break out from some of the constraints of the current CR driven monster design. To prevent ever escalating challenge ratings and stay within the concept of bounded accuracy I propose we borrow a concept from 4e – the elite monster.

What is an Elite Monster?
An elite monster is a greater challenge than a typical basic or hardcore monster of the same CR. An elite monster has more hit points and does greater damage than a basic or hardcore monster of the same CR, but it is also worth more experience points. This allows an elite monster to be more of a threat without making it trivially easy for it to hit targets or inordinately difficult for it to be hit.

An elite monster is built around the general premise of having 1.5 times the hit points and inflicting 1.5 times as much damage as a basic or hardcore monster of the same CR. To compensate, they also provide 2x the experience points. These increased thresholds allow for more action options (legendary actions) and defensive capabilities that help us fulfill the tenants of hardcore monsters. Especially if we are looking at high level and solo type monsters.

To aid my fellow hardcore collaborators I have made the following Hardcore Monster Statistics by Challenge Rating table. This table is used in the same manner as described for the Monster Statistics by Challenge Rating table in the DMG. The only difference is, when you want to make an elite monster you use the Elite Hit Points and Elite DPR columns. The monster design process is otherwise the same, and don’t forget to adjust for resistances, immunities, and monster features.

Now, that you have the resources, go makes some monsters!

Spoiler HardcoreMonstersbyCR-Table.jpg
These monsters, tables, and templates are now available to download in the 5e downloads section here: http://www.enworld.org/forum/rpgdownloads.php?do=download&downloadid=1395 I hope to update the PDF compendium on monsters monthly.

Now, on to the fun!

HARDCORE DUNGEONS & DRAGONS: MONSTER MANUAL

Table of Contents:

ABERRATION

Spoiler Aboleths:Beholders:BEAST
CELESTIAL
Spoiler Angels:Archons:CONSTRUCT
DRAGON
Spoiler Black Dragons:Blue Dragons:Green Dragons:
Red Dragons:
White Dragons:Brass:Bronze:Copper:Gold:Silver:
Dragon Hall of Fame:ELEMENTAL
SpoilerFEY
FIENDS:
Spoiler

Demons:


Devils:



GIANT
Spoiler

Giants:


Ogres:Trolls:

HUMANOID
Spoiler Aarakocra:Azer:Bugbear:
Spell Weaver:
MONSTROSITY
Spoiler Abominations:
Ankheg:
Basilisk:
Behir:Chimeras:
Gray Render:
Sphinx:

Tarrasque:
Yuan-ti:
OOZE
PLANT
SpoilerUNDEAD
Spoiler

Schedule of Monsters Planned to be, but not yet, Updated:

Spoiler Cambion

Champion​

Assassin​

Thief​

Battlemaster​

Skirmisher​

Chuul

Soldier​

Thief​

Couatl

Elder​

Ancient​

Cyclops, primordial/classic?
Death Knight Doom Lord
Demilich?
Demons

Abishai​

Barlugra Berserker​

Bebilith​

Glabrezu ??​

Horde of Manes​

Horde of Dretches​

Immolith​

Nycademon​

Rupture​

Shadow Demon Assassin​

Devil

Assassin​

Bone Devil Horde Master​

Ice Devil Frost brand​

Paeliryon​

Paeliryon Sire​

Withering​

Devourer
Dracolich, Ancient
Dragon

Blizzard​

Blue​

Deep​

Earthquake​

Volcanic​

White​

Dragon Turtle, Ancient
Drake

Air​

Cold​

Earth​

Fire​

Forest​

Mountain​

Sea​

Swamp​

Dryad, Matron of the Forest
Elementals

Fire, Elder​

Water, Elder​

Fomorian

Warrior​

Eye of Balor​

Ceannard​

Gargantua

Reptilian​

Humanoid​

Insectoid​

Gargoyle, Brute?
Genies

Dao Noble​

Djinn Thunderer​

Djinn Skylord​

Efreet Flamestrider​

Efreet Karadjin​

Ghoul

Abyssal​

Ghoul Horde​

Gibbering Orb
Golem, Adamantine
Gorgon, Storm
Hag, death
Hellhound

Alpha​

Nessian​

Hobgoblin

Blademaster​

Soldier​

Hydra

Lernaean​

Primordial​

Kraken Sea Lord
Lich?
Linnorm

Dread​

Flame​

Forest​

Frost​

Gray​

Land​

Rain​

Sea​

Lizardfolk

Blackscale​

Poisonscale​

Skirmisher​

Medusa Serpent Lord
Mind Flayer

Elder Brain Savant​

Mastermind​

Minotaur

Warrior​

Savage​

Blessed by Baphomet​

Mummy

Pharoh​

Primordial​

Shadow​

Nightmare

War​

Nessian​

Nightwalker
Nymph
Oni

Night Hunter​

Mage​

Devourer​

Overlord​

Orc

Battlemaster​

Skirmisher​

Berserker​

Pegasus, Olympian
Phoenix
Quickling, Zephyr
Rakshasa

Assassin​

Noble​

Rot Harbinger
Shadow Hound Alpha
Shambling Mound
Skeleton

Dragon​

Giant​

Tomb Guardian​

Skull Lord
Slaad, Black
Snake

Flame​

Shadow​

Sorrowsworn

Reaper​

Death Lord​

Spell Weaver

Soldier​

Controller​

Spider

Phase​

Demonweb Terror​

Star Spawn

Herald of Hadar​

Maw of Acamar​

Scion of Gibbeth​

Su

Sentinel​

Ambusher​

Alpha​

Titan
Treant

Elder​

Ancient​

Rotten​

Unicorn

Sovereign​

Dusk​

Vampire Lord
Warforged Titan
Wight

Commander​

Slaughter​

Wyvern,

Elder​

Ancient​

Yuan-ti

Abomination berserker​

Malison Skirmisher​

Malison Assassin​

Yugoloths

Arcanaloth Tempter​

Guardian​

Nycaloth Brute​

Ultroloth Schemer​

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